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ReadFirst_SimpleEULA.txt

Version 1.0
Last Revised: 10/21/2018
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Hi there,

I have written this End-User License Agreement in everyday English for everyone's convenience.
So far, I haven't had to deal with any legal issues and would prefer to keep it that way.
Please help me do so by reading and following the terms below.

If something is unclear or when in doubt about whether something is allowed or not, just ask: hadecynn@gmail.com

Thank you for your cooperation and your support!

Cheers,
Andy

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Terms
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1. These terms apply to all current and future Animations Archive assets released by hadecynn/Andy Chen, unless specified otherwise.
   By using any of these assets, you are accepting and agreeing to the full terms written here. If you don't agree, don't use these assets.

2. All Animations Archive assets are free-to-use for both non-commercial and commercial games. 
   There are no restrictions on what game engine(s) can be used to create your game(s) with these assets.

3. For non-commercial games, notification of use is optional and crediting is mandatory. You can credit either "hadecynn" or "Andy Chen".
   For commercial games, notification of use and crediting are both mandatory and you must credit "Andy Chen". (Notify at hadecynn@gmail.com)

4. You are allowed to modify and edit these assets to suit your purposes. 
   However, if you do, please acknowledge the editing in a way that makes it clear to the audience that your versions are different from the original.

5. Redistribution of these assets are only allowed when they are a part of a complete game.
   If you want to help spread the word and share these assets, kindly link to either hadecynn.wordpress.com or patreon.com/hadecynn . Thanks!

6. I retain all copyright/ownership to the assets and associated intellectual property rights.
   You may not sell, lease, distribute these assets by itself, whether as a whole or any of its parts.

7. I am not responsible nor liable for any issues or disputes that may occur as a result of what you do with these assets.

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Some Q&A
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Q: Can I use these animations for non-game purposes?
A: Please reach out to me regarding your specific use case at hadecynn@gmail.com and we can talk about it there.

Q: When I edit an asset, why do I have to acknowledge that it has been edited and that my version is different from the original?
A: This is to protect both of our interests. If you did a fantastic edit that made the animation even better, you deserve the credit.
   On the other hand, if the edit misrepresents the quality standard of the original, then having my name/brand tied to that would be slander.

Q: Why don't you allow redistribution? I am a part of a (romhack/foreign/etc.) community that you're not active in and I can help redistribute your work, isn't that good for you?
A: By limiting distribution to channels I can control, I can ensure that this EULA and it's terms are presented to the users alongside the assets.
   If I don't know when or where these assets are being shared, I also won't know whether these terms are being properly communicated to prospective users.

Q: Couldn't someone just go behind your back and edit/share/etc. while breaking all these rules? ... hypothetically speaking... asking for a friend...
A: Absolutely. However, if this ever becomes an issue (and I really hope it doesn't), I may conclude that this isn't worth it and stop releasing free stuff. 

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rpgmaker.pl isn't a official distribution channel, but it contains unmodified EULA by any means and it was presented to the end user properly.
(if you want to compare, original EULA-s are in the official material packages at https://hadecynn.wordpress.com).